IMMERSIVE JOURNALISM: NEW PARADIGMS

Immersive Journalism is a form of journalism production that allows first person experience of the events or situations described in news reports and documentary film. Using 3D gaming and immersive technologies that create a sense of "being there" and offer the opportunity to personally engage with a story, immersive journalism puts an audience member directly into the event. By accessing a virtual version of the location where the story is occurring as a witness/participant, or by experiencing the perspective of a character depicted in the news story, the audience could be afforded unprecedented access to the sights and sounds, and even the feelings and emotions, which accompany the news.




A digital avatar

Participants in immersive constructs are typically represented in the form of a digital avatar, which can move freely through the virtually recreated scenario that represents the news story. This animated 3D digital representation allows them to see the world from the first-person perspective of that avatar. In an immersive system such as a Cave, individuals may see their own real body, with their avatar established through shadows and reflections in the environment (though other online people could also see the avatar directly.) In a system such as an HMD the participant will see their avatar as if it was actually their own body and they will be offered a first-person point of view. Ideally, depending on the extent of body tracking, the movements of the virtual body will match those of the movements on the person’s real body. The news story can be constructed to control how the participant may enter the story: as oneself, a visitor gaining first-hand access to a virtual version of the location where the story is occurring, or through the perspective of a character depicted in the story.

For example, Gone Gitmo, a virtual recreation of Guantanamo Bay prison, uses real audio and photographs from the prison to create an immersive journalism experience. Similarly, a piece on the complicated carbon markets attempts to help an audience better understand cap and trade by literally following the money.

AUGMENTED REALITY

Augmented reality can have a significant effect as it creates an enhanced "reality," bridging the virtual and real worlds in a single combined environment .AR can be defined as a combination of the real and the virtual, and in this way contains more real than virtual by providing additional and contextual information which augments learners' experiences of reality.

SIMULATION

A simulation is the imitation of the operation of a real-world process or system over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.

SERIOUS GAMES

A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics.

In the field of education, one of the most simple (and effective) games is Dragon Box Elements. Here, players have to build an army, defeat the evil dragon Osgard and save Euclid's island. ... Dragon Box is a good example of a serious game: the students learn math while they have fun with a video game.

The method that uses video games for learning purposes is known as game-based learning. The key lies in the fact that the content and the skills that you want to teach are not put across in a face-to-face class or in a book but rather through video games. Advocates of this innovative method of teaching think that video games can be a fun and effective tool at one and the same time, reducing the costs of training programs, increasing student motivation and facilitating direct practice. The star products of game-based learning are precisely, serious games.

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