IMMERSIVE JOURNALISM: NEW PARADIGMS
Immersive Journalism is a form of journalism production that allows first person experience of the events or situations described in news reports and documentary film. Using 3D gaming and immersive technologies that create a sense of "being there" and offer the opportunity to personally engage with a story, immersive journalism puts an audience member directly into the event. By accessing a virtual version of the location where the story is occurring as a witness/participant, or by experiencing the perspective of a character depicted in the news story, the audience could be afforded unprecedented access to the sights and sounds, and even the feelings and emotions, which accompany the news.
A digital avatar
Participants
in immersive constructs are typically represented in the form of a digital
avatar, which can move freely through the virtually recreated scenario that
represents the news story. This animated 3D digital representation allows them
to see the world from the first-person perspective of that avatar. In an
immersive system such as a Cave, individuals may see their own real body, with
their avatar established through shadows and reflections in the environment
(though other online people could also see the avatar directly.) In a system
such as an HMD the participant will see their avatar as if it was actually
their own body and they will be offered a first-person point of view. Ideally,
depending on the extent of body tracking, the movements of the virtual body
will match those of the movements on the person’s real body. The news story can
be constructed to control how the participant may enter the story: as oneself,
a visitor gaining first-hand access to a virtual version of the location where
the story is occurring, or through the perspective of a character depicted in
the story.
For
example, Gone Gitmo, a virtual recreation of Guantanamo Bay
prison, uses real audio and
photographs from the prison to create an immersive journalism experience. Similarly,
a piece on the complicated carbon markets attempts to help an audience better
understand cap and trade by literally following the money.
AUGMENTED REALITY
Augmented reality can have a significant effect
as it creates an enhanced "reality," bridging the virtual and real
worlds in a single combined environment .AR can
be defined as a combination of the real and the virtual, and in this way
contains more real than virtual by providing additional and contextual
information which augments learners' experiences of reality.
SIMULATION
A simulation is the imitation of the
operation of a real-world process or system over time. Often, computers are
used to execute the simulation. Simulation is used in many contexts, such as
simulation of technology for performance tuning or optimizing, safety
engineering, testing, training, education, and video games.
SERIOUS
GAMES
A serious game or applied game is a game
designed for a primary purpose other than pure entertainment. The
"serious" adjective is generally prepended to refer to video games
used by industries like defense, education, scientific exploration, health
care, emergency management, city planning, engineering, and politics.
In the field of education, one of the most
simple (and effective) games is Dragon Box Elements. Here, players have to
build an army, defeat the evil dragon Osgard and save Euclid's island. ...
Dragon Box is a good example of a serious game: the students learn math while
they have fun with a video game.
The method that uses video
games for learning purposes is known as game-based learning. The
key lies in the fact that the content and the skills that you want to teach are
not put across in a face-to-face class or in a book but rather through video
games. Advocates of this innovative method of teaching think that
video games can be a fun and effective tool at one and the same time, reducing
the costs of training programs, increasing student motivation and facilitating
direct practice. The star products of game-based learning are precisely,
serious games.
#JOURNALISM
#MEDIA #DIGITAL #IMMERSIVE #COMMUNICATION #REALWORLD #HIMCOM #MEDIACOURSES
#NEWMEDIA #LEARNING
HIMCOM
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